I believe that our game was pretty well understood "ET TU DRAGON" It was simple and did not have really any confusing aspects. The only thing that may have not gotten across to the audience would have been if the person does not understand the idea of an RPG and how it works. But however since most people do know i felt that people not only understood our project but were entertained. I think that the strongest point of our presentation was the way that we presented it, as a pitch. I think that our blog could have been stronger if all of the members had the same composure as Pete Fumosa did. He is the reason it was so funny and he just has that type of attitude that is perfect for this kind of thing. If all of us had dressed up and were able to keep our composure like that it would have almost been like a comedy routine with a presentation as the medium.
For ET TU DRAGON the RULES were the most difficult to discuss with others. Because our game is the sandbox type game the character has a free roam, however certain areas are locked and one must complete tasks in order to enter those areas. as for the attributes, one must complete certain tasks, defeat enimies, acquire a skill in order to get attribute points. Essentially the rules of the game are based off of what attributes you have and how much of each attribute you have. Because these attributes control what your player can do, they are the essential feature of the game.
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